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Sequence

Each player takes a turn with a sequence of phases. Each activity can only be done once unless otherwise noted.

01

Dawn

02

Day

Dawn.png
Day.png

Each effect happens in the following order:

  1. Resolve a Vote by counting the total INT of Beasts in your city versus an opponent's.

  2. Draw 3.

  3. Move 1 Beast from one location in your city to another.

  4. Effects of Structures, Beasts, Items, Resources, and Actions.

  5. Return all fatigued Beasts to locations in your city.

Each of the following can be done once in any order:

  1. RECRUIT a Beast from your hand and attach it to your Den or another Structure in your city with a free space.

  2. BUILD a structure from your hand an attach it to your Den or another Structure.

  3. BARTER to acquire a Beast from the Market and place it in your Den discard (deck-building format) or directly to your hand (constructed format).

  4. FORGE an Item from your hand and attach it to a Beast you control.

  5. Move an Item from one Beast to another. May only be done once per turn.

  6. Effects of Structures, Beasts, Items, Resources, and Actions.

03

Dusk

Dusk.png

Each of the following can be done in any order:

  1. ATTACK an opponent's city by gathering Beasts from your city into an Army. This begins a Battle sequence.

  2. VOTE by using a special card or ability. The resulting effects of any VOTE from a card or ability is cumulative. If no VOTES from ACTIONS or Abilities are taken, a player may do an Open Vote (Win Draw 1, Lose Discard 1).

  3. Effects of Structures, Beasts, Items, Resources, and Actions.

04

Night

Night.png

Each effect happens in the following order:

  1. Effects of Structures, Beasts, Items, Resources, and Actions.

  2. Discard down to your hand limit of six.

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